"As our concept grew and as our team changed", explained Nightdive CEO Stephen Kick in new update on Kickstarter, "so did the scope of what we were doing and with that the budget for the game. By the time its Kickstarter had commenced in July 2016, the studio was calling it a full reboot, and last year, midway through development, it elected to move the game from Unity to the Unreal Engine. Originally pitched as a remake of Looking Glass Technologies' classic first-person sci-fi horror System Shock, Nightdive's project quickly ballooned in scope. ![]() Developer Nightdive Studios has announced that it's putting its highly anticipated System Shock reboot on "hiatus" after letting "things get out of control", just 18 months after the project was successfully Kickstarted to the tune of $1,350,700 USD.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |